

The company wants its games to reach a wider audience, and making some free-to-play is a means to do that. This is how major industry franchises like Assassin's Creed and Tom Clancy's The Division have been created," Ubisoft said.Īdditionally, the report includes some insight into Ubisoft's new push into the free-to-play market in a bigger way with games like The Division: Heartland and Ghost Recon: Frontline. Producing ambitious new IPs is hard, requires fortitude and long-term vision. "Work on the game continues to progress well and the Singapore team passed important new production milestones. Management said the fact that the game has been making headlines of late around its development issues highlights the "challenges behind the creation of new IP." The report also included insight into Ubisoft's long-in-development pirate game, Skull & Bones.

"With an exciting post-launch plan over the coming months, Far Cry 6 is set to be a strong performer this holiday," Ubisoft said. Additionally, playtime per user was up 25% compared to Far Cry 5, Ubisoft said ( maybe those emails helped). No hard sales numbers were divulged, but Ubisoft said "early sales" were in line with Assassin's Creed Odyssey. The publisher also touched on Far Cry 6, which released outside of the latest reporting period that ended on September 30. Additionally, the Siege of Paris expansion had "record engagement," the publisher said. Valhalla had higher daily average revenue per user (DARPU) figures than Assassin's Creed Odyssey, Ubisoft added. Now Playing: Assassin's Creed Valhalla Review By clicking 'enter', you agree to GameSpot's
