

The new computation rationale is more realistic in the way we take more into account the number of monsters that compose waves. Minor modules attack general rebalancing: AoE modules are lowered, single target modules are increased. "Recycling" and "Soylent Green" now produce more resources. "Sandvitch" (Misha) heal skill is now more efficient.īiomass Factory module isn't available in the Armory Pod anymore.īiomass Modules, "Recycling" and "Soylent Green" passive skills don’t generate resources during crystal waves anymore. "Paramedic" (Deena, Opbot, Kaspar) heal skill is now a lot more efficient.ĭeena unlocks level 2 "Paramedic" earlier during her progression. The Death Merchant can’t spawn in the very first rooms of each floor anymore. The tamed Chimera Keeper normally doesn’t need a hero to be in the same room he’s in to be active anymore. The Silic Supporter now buffs the player’s team when tamed. However, Kamikazes monsters and Chimera Keepers can still damage it. The Silic Supporter, Silic Bulldozer and Elite Flying Necrophage monsters don’t hit the player’s modules anymore. The Zoner can now hit the crystal, a part of his zone damages are converted into direct damages. "Knowledge Is Good" is unlocked a bit later. Also, the skill is more powerful than before when Wes reaches level 15.īecause he’s an interesting early game operator, to make him more fair compared to other operators: This makes Wes’ progression more interesting and dynamic.

"Radio Tower" is divided into 3 skill levels, accessible at levels 4/9/15. Spawned heroes can’t be recruited in both Armory and Refreezerator pods. It can only rarely make an artefact appear.

The skill now makes a hero appear in the next opened room. "Urgent Call" skill has been reconsidered. ~The Amplitude team Steam: 1.1.3 PATCH NOTES Players leaving a multiplayer game now automatically give their heroes to the host We're sorry it took a little bit longer than expected to release these fixes, but here they are!įixed an issue with the Cryo Capsule activation that would note generate a heroįixed an exploit with duplicated items that could be sold infinitely - linkįixed an issue with the "Continue" button greyed out in the main menu - linkįixed an issue with heroes not operating nor catching items in small rooms - linkįixed an issue with disconnections in Multiplayer mode: in case of a disconnection, players can now save & quit, reload the game, and claim back their heroes - link
